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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Andy Landen
Exploring Eagles
87
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Posted - 2013.01.20 23:28:00 -
[1] - Quote
The Pos should be modular capital ship-like structures, player owned, complete with cyno drive, and without limitations on where it can be. If 10 pos could be cyno'd to a system, they could really make a dynamic universe. The station fills the role of a stationary corp controlled base, while the pos is mobile and player controlled. The easiest part is making the pos player anchorable and controlled already.
The pos rework should be really easy: Just make the towers into new capital-type ships which do not have to have pilots in them and stay on grid when pilots sign out, and translate the pos arrays into fitable modules. |
Andy Landen
Exploring Eagles
87
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Posted - 2013.01.21 21:50:00 -
[2] - Quote
Creating a ship-type pos shouldn't be harder than creating the Venture or the Noctis. They are already using the PG/CPU fitting model for the Dust suits and the Command Centers of PI. Just extend that to the pos. They already have the code for the Supercaps. All they need to do is to enable the ship/pos to automatically target guns not under player-control and to not remove the pos after player log-off. How hard can that be? Later, they can improve the looks and custom feel of each pos. The defenses will be sentry drones, which can be targeted and destroyed.
Oh yeah, and let go of the "charter" feature. Stations don't have them and they complicate the code. We don't need charters anyway. We are immortal superbeings.
POS fuel can be used to power specific pos functions like moon mining or research. Ice products would be used to jump the pos and stront would be used for powerful defenses, similar to triage on capital ships.
The pos skills will need to be adjusted and new ones added too. We only need enough features to make it work, and the rest can be added later. Let's do it already. Every player in Eve will want one. Big ISK sink there. Lots of production. Lots of trade. Lots of options and fun and ownership. |
Andy Landen
Exploring Eagles
88
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Posted - 2013.01.24 15:01:00 -
[3] - Quote
What is so hard about designing a ship which acts like a supercarrier but doesn't leave space and fits pos modules instead of carrier/ship modules and consumes fuel blocks for various processes? Then call it the new "pos" and add other features later. You could do that by the summer for sure. You could even let the pos warp and jump like capital ships if the player has the right skills, and it will be like a mobile, small, player station. Let's do it already.
Edit: Lock it down so that the player who owns/deployed it is the only one that can use it. Allow the player to specify other players who can use it too. |
Andy Landen
Air Initiative Mercenaries
118
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Posted - 2013.04.06 03:33:00 -
[4] - Quote
Has anyone brought up the personal aspect of the player owned station in this thread yet? I want to own my own pos, without connection to my corp. If I change corp, then I still control the pos. If a director gets greedy and wants the stuff in my pos, then he actually has to siege it, unless I give him permissions to access it. |
Andy Landen
Battlestars Ex Cinere Scriptor
127
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Posted - 2013.07.22 16:17:00 -
[5] - Quote
We demand POS revamp! We are not small numbers! Acknowledge the will of the people. "We cannot solve our problems with the same thinking we used when we created them." Albert Einstein-á |
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